Unbiased Coverage. Questionable Sources. Terrible Trades.Season 2026 · Week 7 Complete
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League HQ

Rules, keepers, playoff structure, and the Board of Directors. Everything administrative lives here.

2026 Rules

Straight from the league bylaws, based on the season survey.

Draft: Sunday, September 6th at 6:30 PM. Location shared with the league in advance of draft night.

Positions: to support the girth and heft of this league, the commissioner has instituted a cabinet. First position: Money Man / Trade Fleecer, Tony Dapontes, who handles dues since he's going to end up with most of the money anyway.

Fee: league dues are $100, due by the draft. Venmo the Money Man.

Scoring: the tyranny of the rushing QB is over — passing TDs are worth 6 points this year. The league stayed split 50/50 on head-to-head scoring, so wins/losses remain the same format.

Trades: FAAB is allowed in trades and must be communicated to the league manager for enforcement. Trades move to 1-day execution.

Non-participation penalty (the Shotgun Rule): starting a player with 0 points or fewer in a given week means you owe the league a shotgunned beer, filmed and sent to the group before the start of next week's games. Failure to comply results in punishment decided by league vote.

The Sacko: for 2026, the Sacko chooses either a Double IPA beer mile (a full mile at the track, one double IPA shotgunned before each lap, no walking, filmed, with advance notice so people can watch) or 5 minutes of open mic stand-up. Must be completed before next year's draft or it's a league vote on the punishment.

The Sacrificial Shotgun Rule (added by league vote, Sept 4, 2026): if you ask a question about a rule that is already clearly stated on this site or pinned in the group chat, you owe the league a shotgun. Passed by poll. Ignorance of the bylaws is not a defense.

Playoff Structure

RS = regular season finish (record, then total points). Winner's Bracket runs the top 6 seeds; the Sacko Bracket runs the bottom 6 for the league's least desirable trophy.

WINNER'S BRACKET

ROUND 1 · WK 15
RS1 — Bye
RS2 — Bye
G1: RS6 vs RS3
G2: RS5 vs RS4
ROUND 2 · WK 16
G3: RS1 vs G2 Winner
G4: RS2 vs G1 Winner
ROUND 3 · WK 17
G3 Winner vs G4 Winner

SACKO BRACKET

ROUND 1 · WK 15
RS12 — Bye
RS11 — Bye
SG1: RS7 vs RS10
SG2: RS8 vs RS9
ROUND 2 · WK 16
SG3: RS12 vs SG2 Loser
SG4: RS11 vs SG1 Loser
ROUND 3 · WK 17
SG3 Loser vs SG4 Loser
= SACKO

Keepers

The keeper rules — how many players you can keep, and what it costs you.

  1. Starting in the 2023 draft, each team can keep up to 1 player from their previous end-of-regular-season roster.
  2. Players drafted in the first 3 rounds cannot be kept the following season.
  3. A player can only be kept a maximum of 3 consecutive times.
  4. For each player kept, that manager must give up a draft pick at least 3 rounds earlier than where the player was drafted the year before — regardless of who drafted the player that year.
    Ex: a player drafted in the 10th round last year, if kept, costs the team's 7th-round pick. Kept again the following year, it costs the 4th-round pick.
  5. Any player who went undrafted the year before can be kept at a cost of 2 rounds later than ADP at the time of the draft.
    Ex: a player undrafted last season, picked up as a free agent, and now going in the 7th round this year can be kept for a 9th-round pick.
  6. If you don't have an available draft pick at the correct round to give up for a keeper, you must give up an earlier pick.

📊 Keeper Status Spreadsheet →

Board of Directors

Appointed by Commissioner Christopher Stevens.

Commissioner
Commissioner
Christopher Stevens
Shotgun Czar
Shotgun Czar
Brett Pinholster
Money Man
Money Man / Trade Fleecer
Tony Dapontes
King of Keepers
King of Keepers
Stephen Liao
ChatGPTanner
ChatGPTanner
Tanner Darrell
COMMISSIONER'S REPORT

The Commissioner's official word on the state of the league.

— coming soon —

RANKINGS HISTORY

High Quality Rankings Content from columnist Stephen "A. Smith" Liao.

— archive coming soon —

Stats — Unit Ranks

📊 Unit Ranks Spreadsheet →

Adjusted Offense Ranking — which offenses make opposing fantasy defenses score the least points, adjusted to the average performance of that defense.

Adjusted Points Scored (Offense) — how many points the offense scores on average, more than expected given their competition.

Adjusted Yards Gained (Offense) — how many yards the offense gains on average, more than expected given their competition.

Adjusted Defense Ranking — which fantasy defenses score the most points, adjusted to the average performance of the offenses they face.

Adjusted Points Scored (Defense) — how many points the defense allows on average, more than expected given their competition.

Adjusted Yards Gained (Defense) — how many yards the defense allows on average, more than expected given their competition.